﻿capital = 361

oob = "USA_1936"

set_research_slots = 4

# Starting tech
set_technology = {
	#infantry
	infantry_weapons = 1
	infantry_weapons1 = 1
	infantry_weapons2 = 1
	improved_infantry_weapons = 1
	improved_infantry_weapons_2 = 1
	infantry_at2 = 1
	infantry_at = 1
	advanced_infantry_weapons = 1
	advanced_infantry_weapons2 = 1
	paratroopers = 1
	paratroopers2 = 1
	paratroopers3 = 1
	marines = 1
	marines2 = 1
	marines3 = 1
	tech_mountaineers = 1
	tech_mountaineers2 = 1
	tech_mountaineers3 = 1
	night_vision = 1
	night_vision2 = 1
	support_weapons = 1
	support_weapons2 = 1
	support_weapons3 = 1
	support_weapons4 = 1
	motorised_infantry = 1
	motorized_rocket_unit = 1
	mechanised_infantry = 1
	mechanised_infantry2 = 1
	mechanised_infantry3 = 1

	#support
	tech_support = 1
	tech_engineers = 1
	tech_engineers2 = 1
	tech_engineers3 = 1
	tech_engineers4 = 1
	tech_recon = 1
	tech_recon2 = 1
	tech_recon3 = 1
	tech_recon4 = 1
	tech_military_police = 1
	tech_military_police2 = 1
	tech_military_police3 = 1
	tech_military_police4 = 1
	tech_maintenance_company = 1
	tech_maintenance_company2 = 1
	tech_maintenance_company3 = 1
	tech_maintenance_company4 = 1
	tech_field_hospital = 1
	tech_field_hospital2 = 1
	tech_field_hospital3 = 1
	tech_field_hospital4 = 1
	tech_logistics_company = 1
	tech_logistics_company2 = 1
	tech_logistics_company3 = 1
	tech_logistics_company4 = 1
	tech_signal_company = 1
	tech_signal_company2 = 1
	tech_signal_company3 = 1
	tech_signal_company4 = 1

	#air_doctrine
	air_superiority = 1
	infrastructure_destruction = 1
	home_defence = 1
	naval_strike_tactics = 1
	fighter_sweeps = 1
	dogfighting_experience = 1
	multialtitude_flying = 1
	logistical_bombing = 1
	night_bombing = 1
	day_bombing = 1
	massed_bomber_formations = 1
	air_offense = 1
	flying_fortress = 1
	offensive_formations = 1
	mass_destruction = 1
	formation_flying = 1
	dive_bombing = 1
	direct_ground_support = 1
	formation_fighting = 1
	fighter_ace_initiative = 1
	hunt_and_destroy = 1
	combat_unit_destruction = 1
	battlefield_support = 1
	keypoint_bombing = 1
	ground_support_integration = 1
	naval_strike_torpedo_tactics = 1
	strategic_destruction = 1
	forward_interception = 1
	force_rotation = 1
	fighter_baiting = 1
	low_echelon_support = 1
	dispersed_fighting = 1
	operational_destruction = 1
	fighter_veteran_initiative = 1
	naval_strike_torpedo_tactics_oi = 1
	cas_veteran_initiative = 1
	carousel_bombing = 1
	infiltration_bombing = 1
	air_skirmish = 1
	high_level_bombing = 1

	#air_techs
	early_fighter = 1
	cv_early_fighter = 1
	fighter1 = 1
	cv_fighter1 = 1
	fighter2 = 1
	cv_fighter2 = 1
	fighter3 = 1
	cv_fighter3 = 1
	jet_fighter1 = 1
	jet_fighter2 = 1
	CAS1 = 1
	cv_CAS1 = 1
	CAS2 = 1
	cv_CAS2 = 1
	CAS3 = 1
	cv_CAS3 = 1
	naval_bomber1 = 1
	cv_naval_bomber1 = 1
	naval_bomber2 = 1
	cv_naval_bomber2 = 1
	naval_bomber3 = 1
	cv_naval_bomber3 = 1
	early_bomber = 1
	heavy_fighter1 = 1
	heavy_fighter2 = 1
	heavy_fighter3 = 1
	tactical_bomber1 = 1
	tactical_bomber2 = 1
	tactical_bomber3 = 1
	jet_tactical_bomber1 = 1
	jet_tactical_bomber2 = 1
	strategic_bomber1 = 1
	strategic_bomber2 = 1
	strategic_bomber3 = 1
	jet_strategic_bomber1 = 1
	suicide_craft = 1

	#armor
	gwtank = 1
	basic_light_tank = 1
	basic_light_td = 1
	basic_light_art = 1
	basic_light_spaa = 1
	improved_light_tank = 1
	improved_light_td = 1
	improved_light_art = 1
	improved_light_spaa = 1
	advanced_light_tank = 1
	advanced_light_td = 1
	advanced_light_art = 1
	advanced_light_spaa = 1
	basic_medium_tank = 1
	basic_medium_td = 1
	basic_medium_art = 1
	basic_medium_spaa = 1
	improved_medium_tank = 1
	improved_medium_td = 1
	improved_medium_art = 1
	improved_medium_spaa = 1
	advanced_medium_tank = 1
	advanced_medium_td = 1
	advanced_medium_art = 1
	advanced_medium_spaa = 1
	main_battle_tank = 1
	modern_td = 1
	modern_art = 1
	modern_spaa = 1
	basic_heavy_tank = 1
	basic_heavy_td = 1
	basic_heavy_art = 1
	basic_heavy_spaa = 1
	improved_heavy_tank = 1
	improved_heavy_td = 1
	improved_heavy_art = 1
	improved_heavy_spaa = 1
	advanced_heavy_tank = 1
	advanced_heavy_td = 1
	advanced_heavy_art = 1
	advanced_heavy_spaa = 1
	super_heavy_tank = 1
	super_heavy_td = 1
	super_heavy_art = 1
	super_heavy_spaa = 1

	#artillery
	gw_artillery = 1
	interwar_artillery = 1
	artillery1 = 1
	artillery2 = 1
	artillery3 = 1
	artillery4 = 1
	artillery5 = 1
	rocket_artillery = 1
	rocket_artillery2 = 1
	rocket_artillery3 = 1
	rocket_artillery4 = 1
	interwar_antiair = 1
	antiair1 = 1
	antiair2 = 1
	antiair3 = 1
	antiair4 = 1
	antiair5 = 1
	interwar_antitank = 1
	antitank1 = 1
	antitank2 = 1
	antitank3 = 1
	antitank4 = 1
	antitank5 = 1


	#ELCTRONIC
	electronic_mechanical_engineering = 1
	radio = 1
	radio_detection = 1
	decimetric_radar = 1
	improved_decimetric_radar = 1
	centimetric_radar = 1
	improved_centimetric_radar = 1
	advanced_centimetric_radar = 1
	mechanical_computing = 1
	computing_machine = 1
	improved_computing_machine = 1
	advanced_computing_machine = 1
	basic_encryption = 1
	improved_encryption = 1
	advanced_encryption = 1
	basic_decryption = 1
	improved_decryption = 1
	advanced_decryption = 1
	experimental_rockets = 1
	rocket_engines = 1
	improved_rocket_engines = 1
	advanced_rocket_engines = 1
	jet_engines = 1
	atomic_research = 1
	nuclear_reactor = 1
	nukes = 1

	#industry
	basic_machine_tools = 1
	improved_machine_tools = 1
	advanced_machine_tools = 1
	assembly_line_production = 1
	flexible_line = 1
	streamlined_line = 1
	concentrated_industry = 1
	concentrated_industry2 = 1
	concentrated_industry3 = 1
	concentrated_industry4 = 1
	concentrated_industry5 = 1
	dispersed_industry = 1
	dispersed_industry2 = 1
	dispersed_industry3 = 1
	dispersed_industry4 = 1
	dispersed_industry5 = 1
	synth_oil_experiments = 1
	oil_plant = 1
	improved_oil_plant = 1
	advanced_oil_plant = 1
	construction1 = 1
	excavation1 = 1
	construction2 = 1
	excavation2 = 1
	construction3 = 1
	excavation3 = 1
	construction4 = 1
	excavation4 = 1
	construction5 = 1
	excavation5 = 1

	#land_doctrine
	mobile_warfare = 1
	delay = 1
	elastic_defence = 1
	mobile_infantry = 1
	mass_motorization = 1
	mechanised_offensive = 1
	armored_spearhead = 1
	schwerpunk = 1
	blitzkrieg = 1
	kampfgruppe = 1
	firebrigades = 1
	backhand_blow = 1
	modern_blitzkrieg = 1
	volkssturm = 1
	nd_conscription = 1
	werwolf_guerillas = 1
	superior_firepower = 1
	sup_delay = 1
	mobile_defence = 1
	intergrated_support = 1
	regimental_combat_teams = 1
	dispersed_support = 1
	overwhelming_firepower = 1
	sup_mechanized_offensive = 1
	concentrated_fire_plans = 1
	combined_arms = 1
	tactical_control = 1
	air_land_battle = 1
	centralized_fire_control = 1
	forward_observers = 1
	advanced_firebases = 1
	shock_and_awe = 1
	trench_warfare = 1
	grand_battle_plan = 1
	prepared_defense = 1
	grand_assault = 1
	grand_mechanized_offensive = 1
	assault_concentration = 1
	branch_interoperation = 1
	assault_breakthrough = 1
	central_planning = 1
	c3i_theory = 1
	infantry_offensive = 1
	armored_operations = 1
	infiltration_assault = 1
	night_assault_tactics = 1
	attritional_containment = 1
	infiltration_in_depth = 1
	mass_assault = 1
	pocket_defence = 1
	defence_in_depth = 1
	large_front_operations = 1
	deep_operations = 1
	operational_concentration = 1
	vast_offensives = 1
	breakthrough_priority = 1
	mechanized_wave = 1
	continuous_offensive = 1
	peoples_army = 1
	human_infantry_offensive = 1
	large_front_offensive = 1
	human_wave_offensive = 1
	guerilla_warfare = 1

	#naval
	early_destroyer = 1
	basic_destroyer = 1
	improved_destroyer = 1
	advanced_destroyer = 1
	early_light_cruiser = 1
	basic_light_cruiser = 1
	improved_light_cruiser = 1
	advanced_light_cruiser = 1
	early_heavy_cruiser = 1
	basic_heavy_cruiser = 1
	improved_heavy_cruiser = 1
	advanced_heavy_cruiser = 1
	early_battlecruiser = 1
	basic_battlecruiser = 1
	early_battleship = 1
	basic_battleship = 1
	improved_battleship = 1
	advanced_battleship = 1
	heavy_battleship = 1
	heavy_battleship2 = 1
	transport = 1
	landing_craft = 1
	tank_landing_craft = 1
	early_carrier = 1
	basic_carrier = 1
	improved_carrier = 1
	advanced_carrier = 1
	early_submarine = 1
	basic_submarine = 1
	improved_submarine = 1
	advanced_submarine = 1

	#naval_doctrine
	fleet_in_being = 1
	battlefleet_concentration = 1
	subsidiary_carrier_role = 1
	hunter_killer_groups = 1
	floating_fortress = 1
	floating_airfield = 1
	grand_battlefleet = 1
	convoy_sailing = 1
	convoy_escorts = 1
	escort_carriers = 1
	integrated_convoy_defence = 1
	submarine_operations = 1
	undersea_blockade = 1
	convoy_interdiction = 1
	submarine_offensive = 1
	trade_interdiction = 1
	convoy_interdiction_ti = 1
	unrestricted_submarine_warfare = 1
	wolfpacks = 1
	advanced_submarine_warfare = 1
	combined_operations_raiding = 1
	raider_patrols = 1
	capital_ship_raiders = 1
	battlefleet_concentration_ti = 1
	floating_fortress_ti = 1
	floating_airfield_ti = 1
	carrier_operations = 1
	convoy_sailing_ti = 1
	subsidiary_carrier_role_ti = 1
	naval_air_operations = 1
	base_strike = 1
	carrier_primacy = 1
	carrier_task_forces = 1
	floating_airfield_bs = 1
	massed_strikes = 1
	floating_fortress_bs = 1
	carrier_battlegroups = 1
	submarine_operations_bs = 1
	undersea_blockade_bs = 1
	convoy_interdiction_bs = 1
	submarine_offensive_bs = 1
	convoy_escorts_bs = 1
	escort_patrols = 1
	convoy_sailing_bs = 1
	integrated_convoy_defence_bs = 1

	#support
	tech_support = 1
	tech_engineers = 1
	tech_engineers2 = 1
	tech_engineers3 = 1
	tech_engineers4 = 1
	tech_recon = 1
	tech_recon2 = 1
	tech_recon3 = 1
	tech_recon4 = 1
	tech_military_police = 1
	tech_military_police2 = 1
	tech_military_police3 = 1
	tech_military_police4 = 1
	tech_maintenance_company = 1
	tech_maintenance_company2 = 1
	tech_maintenance_company3 = 1
	tech_maintenance_company4 = 1
	tech_field_hospital = 1
	tech_field_hospital2 = 1
	tech_field_hospital3 = 1
	tech_field_hospital4 = 1
	tech_logistics_company = 1
	tech_logistics_company2 = 1
	tech_logistics_company3 = 1
	tech_logistics_company4 = 1
	tech_signal_company = 1
	tech_signal_company2 = 1
	tech_signal_company3 = 1
	tech_signal_company4 = 1
}

#Monroe Doctrine
give_guarantee = CAN
give_guarantee = MEX
give_guarantee = CUB
give_guarantee = HAI
give_guarantee = DOM
give_guarantee = GUA
give_guarantee = HON
give_guarantee = ELS
give_guarantee = NIC
give_guarantee = COS
give_guarantee = PAN
give_guarantee = VEN
give_guarantee = COL
give_guarantee = ECU
give_guarantee = PRU
give_guarantee = BRA
give_guarantee = BOL
give_guarantee = CHL
give_guarantee = PAR
give_guarantee = ARG
give_guarantee = URG

1939.1.1 = {

	add_political_power = 1199
	
	#adding ministers
	add_ideas = {
		USA_robert_taft
		carl_spaatz
		jimmy_doolittle
		army_ordnance_department
		general_electric
		robert_goddard
		USA_prepare_intervention

		#laws
		isolation
		volunteer_only

		new_deal
	}

	#focuses
	unlock_national_focus = USA_wpa
	unlock_national_focus = USA_war_propaganda
	unlock_national_focus = USA_prepare_intervention
	complete_national_focus = USA_military_construction
	complete_national_focus = USA_air_war_plans_division
	complete_national_focus = USA_reinforce_monroe_doctrine
	complete_national_focus = USA_bureau_of_ships
	complete_national_focus = USA_escort_effort
	complete_national_focus = USA_amphibious_operations
	complete_national_focus = USA_expand_the_USMC
	complete_national_focus = USA_convoy_tactics
	complete_national_focus = USA_fund_the_navy

	set_global_flag = earhart_disappeared
	oob = "USA_1939"
	set_technology = {
		fighter1 = 1
		cv_fighter1 = 1
		heavy_fighter1 = 1
		tactical_bomber1 = 1
		CAS2 = 1
		strategic_bomber1 = 1
		basic_light_tank = 1
		interwar_artillery = 1
		interwar_antitank = 1
		interwar_antiair = 1
		infantry_weapons2 = 1
		support_weapons = 1
		support_weapons2 = 1
		marines = 1
		improved_submarine = 1
		basic_destroyer = 1
		basic_heavy_cruiser = 1
		basic_battlecruiser = 1

		#doctrines
		#Air
		air_superiority = 1
		infrastructure_destruction = 1
		naval_strike_tactics = 1

		sup_delay = 1
		submarine_operations_bs = 1
		carrier_primacy = 1

		#electronics
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1
		mechanical_computing = 1
		computing_machine = 1
		basic_encryption = 1
		basic_decryption = 1

		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		advanced_machine_tools = 1
		synth_oil_experiments = 1
		oil_plant = 1
		improved_oil_plant = 1
		construction1 = 1
		construction2 = 1
		construction3 = 1
		dispersed_industry = 1
		dispersed_industry2 = 1
		dispersed_industry3 = 1
	}
}




set_convoys = 400
set_national_unity = 0.6

set_politics = {

	parties = {
		democratic = { 
			popularity = 99
		}

		fascism = {
			popularity = 0
		}
		
		communism = {
			popularity = 1
			#banned = no #default is no
		}
	}
	
	ruling_party = democratic
	last_election = "1932.11.8"
	election_frequency = 48
	elections_allowed = yes
}

add_ideas = {
	undisturbed_isolation
	great_depression
	disarmed_nation
	free_trade
	home_of_the_free
}


# DIPLOMACY
puppet = PHI

1939.1.1 = {
	set_national_unity = 0.7

	set_politics = {

		parties = {
			democratic = { 
				popularity = 99
			}

			fascism = {
				popularity = 0
			}
			
			communism = {
				popularity = 1
				#banned = no #default is no
			}
		}
		
		ruling_party = democratic
		last_election = "1936.11.3"
		election_frequency = 48
		elections_allowed = yes
	}
}

create_country_leader = {
	name = "Franklin Delano Roosevelt"
	desc = "POLITICS_FRANKLIN_DELANO_ROOSEVELT_DESC"
	picture = "Portrait_USA_Franklin_Roosevelt.dds"
	expire = "1947.1.1"
	ideology = liberalism
	traits = {
		dislikes_germany
	}
}

create_country_leader = {
	name = "William Dudley Pelley"
	desc = "POLITICS_WILLIAM_DUDLEY_PELLEY_DESC"
	picture = "Portrait_USA_William_Dudley_Pelley.dds"
	expire = "1965.1.1"
	ideology = fascism_ideology
	traits = {
		
	}
}

create_country_leader = {
	name = "Earl Browder"
	desc = "POLITICS_EARL_BROWDER_DESC"
	picture = "Portrait_USA_Generic_1.dds"
	expire = "1965.1.1"
	ideology = marxism
	traits = {
		
	}
}

create_corps_commander = {
	name = "George S. Patton"
		picture = "Portrait_USA_George_S_Patton.dds"
	traits = {  trickster panzer_leader }
	skill = 5

}

create_corps_commander = {
	name = "Omar Bradley"
		picture = "Portrait_USA_Omar_Bradley.dds"
	traits = {  trait_engineer  }
	skill = 5

}

create_field_marshal = {
	name = "Dwight D. Eisenhower"
		picture = "Portrait_USA_Dwight_D_Eisenhower.dds"
	traits = { logistics_wizard offensive_doctrine }
	skill = 5

}

create_corps_commander = {
	name = "Geoffrey Keyes"
		picture = "Portrait_USA_Geoffrey_Keyes.dds"
	traits = { panzer_leader }
	skill = 2

}

create_corps_commander = {
	name = "Lucian Truscott"
		picture = "Portrait_USA_Lucian_Truscott.dds"
	traits = { trait_engineer  }
	skill = 3

}

create_corps_commander = {
	name = "Mark Clark"
		picture = "Portrait_USA_Mark_W_Clark.dds"
	traits = {  }
	skill = 4

}

create_field_marshal = {
	name = "Douglas MacArthur"
	id = 57
		picture = "Portrait_USA_Douglas_MacArthur.dds"
	traits = { defensive_doctrine offensive_doctrine  }
	skill = 4

}

create_corps_commander = {
	name = "Walter Krueger"
		picture = "Portrait_USA_Walter_Krueger.dds"
	traits = {  }
	skill = 3

}

create_corps_commander = {
	name = "Lloyd Fredendall"
		picture = "Portrait_USA_Lloyd_Fredendall.dds"
	traits = {  }
	skill = 2

}

create_corps_commander = {
	name = "Leslie McNair"
		picture = "Portrait_USA_Lesley_McNair.dds"
	traits = {  old_guard }
	skill = 2

}

create_corps_commander = {
	name = "Jonathan Wainwright"
		picture = "Portrait_USA_Jonathan_Wainwright.dds"
	traits = {  }
	skill = 1
}

create_corps_commander = {
	name = "Russell Hartle"
		picture = "Portrait_USA_Russell_P_Hartle.dds"
	traits = {  }
	skill = 1
	rank = 1
}

create_corps_commander = {
	name = "Leonard Gerow"
	picture = "Portrait_USA_Leonard_T_Gerow.dds"
	traits = {  }
	skill = 3
}

create_corps_commander = {
	name = "Edward Brooks"
		picture = "Portrait_USA_Edward_Brooks.dds"
	traits = { panzer_leader }
	skill = 2
}

create_corps_commander = {
	name = "Clarence Huebner"
		picture = "Portrait_USA_Clarence_Huebner.dds"
	traits = {  }
	skill = 2
}

create_corps_commander = {
	name = "Alexander Patch"
		picture = "Portrait_USA_Alexander_Patch.dds"
	traits = {  commando }
	skill = 3

}

create_corps_commander = {
	name = "William Simpson"
		picture = "Portrait_USA_William_Hood_Simpson.dds"
	traits = {  }
	skill = 3
	
}

create_corps_commander = {
	name = "J. Lawton Collins"
		picture = "Portrait_USA_Lawton_Collins.dds"
	traits = {  trickster }
	skill = 3
	
}

create_corps_commander = {
	name = "Courtney Hodges"
		picture = "Portrait_USA_Cortney_Hodges.dds"
	traits = {  panzer_leader }
	skill = 4

}

create_corps_commander = {
	name = "Joseph Stilwell"
		picture = "Portrait_USA_Joseph_Stilwell.dds"
	traits = {  }
	skill = 1 
}

create_corps_commander = {
	name = "Oscar Griswold"
		picture = "Portrait_USA_Oscar_Griswold.dds"
	traits = {   }
	skill = 2
}

create_corps_commander = {
	name = "Maurice Rose"
		picture = "Portrait_USA_Maurice_Rose.dds"
	traits = { panzer_leader  }
	skill = 3
}

create_navy_leader = {
	name = "Ernest King"
		picture = "Portrait_USA_Earnest_King.dds"
	traits = { blockade_runner superior_tactician }
	skill = 5
}

create_navy_leader = {
	name = "Chester W. Nimitz"
		picture = "Portrait_USA_Chester_W_Nimitz.dds"
	traits = { superior_tactician spotter }
	skill = 5
}

create_navy_leader = {
	name = "William Halsey, Jr."
		picture = "Portrait_USA_William_Halsey_Jr.dds"
	traits = { superior_tactician spotter }
	skill = 4
}

create_navy_leader = {
	name = "Frank Jack Fletcher"
		picture = "Portrait_USA_Frank_Jack_Fletcher.dds"
	traits = { superior_tactician spotter }
	skill = 3
}

create_navy_leader = {
	name = "Raymond A. Spruance"
		picture = "Portrait_USA_Raymond_A_Spruance.dds"
	traits = { superior_tactician }
	skill = 4
}

create_navy_leader = {
	name = "Harold Rainsford Stark"
		picture = "Portrait_USA_Harold_Rainsford_Stark.dds"
	traits = { blockade_runner spotter }
	skill = 2
}

create_navy_leader = {
	name = "Arleigh Burke"
		picture = "Portrait_USA_Arleigh_Burke.dds"
	traits = { old_guard_navy superior_tactician }
	skill = 4
}

create_navy_leader = {
	name = "Charles M. Cooke, Jr."
		picture = "Portrait_USA_Charles_M_Cooke.dds"
	traits = {  }
	skill = 2
}

### Ship Variants ###

create_equipment_variant = {
	name = "Barracuda Class"
	type = submarine_1
	upgrades = {
		ship_reliability_upgrade = 1
		sub_engine_upgrade = 1
		sub_stealth_upgrade = 1
		sub_torpedo_upgrade = 1
	}
	obsolete = yes
}

create_equipment_variant = {
	name = "Farragut Class"
	type = destroyer_1
	upgrades = {
		ship_torpedo_upgrade = 3
		ship_engine_upgrade = 3
		ship_ASW_upgrade = 3
		ship_anti_air_upgrade = 3
	}
}

create_equipment_variant = {
	name = "Portland Class"
	type = heavy_cruiser_1
	upgrades = {
		ship_reliability_upgrade = 2
		ship_engine_upgrade = 2
		ship_armor_upgrade = 2
		ship_gun_upgrade = 2
	}
}

create_equipment_variant = {
	name = "Pennsylvania Class"
	type = battleship_1
	upgrades = {
		ship_reliability_upgrade = 1
		ship_engine_upgrade = 1
		ship_armor_upgrade = 1
		ship_gun_upgrade = 1
	}
	obsolete = yes
}

create_equipment_variant = {
	name = "New Mexico Class"
	type = battleship_1
	upgrades = {
		ship_reliability_upgrade = 2
		ship_engine_upgrade = 2
		ship_armor_upgrade = 2
		ship_gun_upgrade = 2
	}
}

create_equipment_variant = {
	name = "Yorktown Class"
	type = carrier_2
	upgrades = {
		ship_deckspace_upgrade = 1
		carrier_armor_upgrade = 1
		ship_engine_upgrade = 1
		ship_reliability_upgrade = 1
	}

}

1939.1.1 = {
	
	create_equipment_variant = {
		name = "Salmon Class"
		type = submarine_2
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Benson & Gleaves Class"
		type = destroyer_2
		upgrades = {
			ship_torpedo_upgrade = 3
			ship_engine_upgrade = 3
			ship_ASW_upgrade = 3
			ship_anti_air_upgrade = 3
		}
	}

	create_equipment_variant = {
		name = "Wasp Class"
		type = carrier_2
		upgrades = {
			ship_deckspace_upgrade = 2
			carrier_armor_upgrade = 2
			ship_engine_upgrade = 2
			ship_reliability_upgrade = 2
		}
	}

	# 1941
	#create_equipment_variant = {
	#	name = "South Dakota Class"
	#	type = battleship_2
	#	upgrades = {
	#		ship_reliability_upgrade = 3
	#		ship_engine_upgrade = 3
	#		ship_armor_upgrade = 3
	#		ship_gun_upgrade = 3
	#	}
	#}
}